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Everness
Everness is a personal project I made to test my limits: a procedurally generated voxel world built completely from scratch. It features 15 biomes blended by weather and height, and everything in it is original, from the world generation, lighting, textures, and animation to the music and commands.
The multithreaded generation code is the part I'm proudest of. A persistent file saving system and inventory mechanics are in progress but not featured in the current demo, and the lighting system still needs optimization. For a three-week development timeline, I think the result speaks for itself.
All elements are original work and require my explicit approval before use in personal or commercial projects.