< Back to Portfolio
First Person Controller Demo
This demo consists of a scene I was commissioned to make for Project Beanstalk, featuring a custom first person controller as well as a custom soundtrack to add ambience.
The statue GameObject is programmed to follow the user only when it's outside their field of view, staying upright based on the ground's surface normals. This work demonstrates knowledge of using the dot product and the cross product to calculate camera visibility of a 3D point and align Transforms.